
You quickly find out that Anna is a recently missing person, and the phone you possess is the only lead. You take up the role of yourself, a person who has come into possession of the spooky cellphone belonging to a woman named Anna.

Or a virtual phone, if you play it on console or PC. Simulacra takes place entirely within the confines of your phone. It’s a story-driven horror game, an uncommon combo for mobile, but a welcome one. Simulacra is one of those rare new ideas. If you’ve been on an app store any time since 2014 you’ve no doubt noticed that interesting new mobile games are few and far between. But in recent years, there have been fewer games and more microtransaction hosting platforms camouflaged as games. Dozens of fun low budget games were available. In Baudrillard's rendition, it is the map that we are living in, the simulation of reality, and it is reality that is crumbling away from disuse.There was a bit of a mobile game renaissance around 2010, where the smartphone was able to host larger and more intricate games. When the Empire crumbled, all that was left was the map. The actual map grew and decayed as the Empire itself conquered or lost territory. In it, a great Empire created a map that was so detailed it was as large as the Empire itself. In this world apathy and melancholy permeate human perception and begin eroding Nietzsche's feeling of ressentiment.Ī specific analogy that Baudrillard uses is a fable derived from the work of Jorge Luis Borges.

These simulacra of the real surpass the real world and thus become hyperreal, a world that is more-real-than-real presupposing and preceding the real. The simulacra to which Baudrillard refers to are the signs of culture and media that create the reality we perceive: a world saturated with imagery, infused with communications media, sound, and commercial advertising. Simulacra and Simulation is known for discussions of images and signs, and how they relate to our contemporary society, wherein we have replaced reality and meaning with symbols and signs what we know as reality actually is a simulation of reality. The hacker Tiera in the comic A Life Less Empty is also seen to have a copy of the book (mistitled "Simulacra and Simulation s") on her shelf along with three other titles: Memoreaze, Interfazed and Byte Me, with a copy of Hackers Bible lying on her chest of drawers. In the original script, Morpheus specifically referred to Baudrillard's book, however, in an interview, Baudrillard said The Matrix had nothing to do with his work.

Morpheus refers to the real world outside the Matrix as the "desert of the real", a reference to Baudrillard's work. Neo's hollowed copy of the book has the chapter "On Nihilism" in the middle, not at the end of the book, where it is in reality. He uses the hollowed book as a hiding place for cash and his important computer files. Neo is seen with a copy of Simulacra and Simulation at the beginning of The Matrix. The Matrix makes many connections to Simulacra and Simulation. Simulacra and Simulation ( Simulacres et Simulation in French), published in 1981, is a philosophical treatise by Jean Baudrillard.
